The Orcs are nomads. I think the death of their comrades should be a much greater tragedy for them than the loss of property.
P.S. I'm currently trying to defeat the Tough One. I almost managed to halve his troops (diplomacy is a must here, and machines also help to eliminate his phantom (he doesn't touch them as long as his troops are alive); I had 140 vampire princes, but these bastards just can't blind him). The angel bastard immediately resets half of his resources. I need to kill him first. If I were playing on EWA, I would have defeated him long ago with fairies and a storm or by abusing harpoons with a wall of swords. But here, it's the standard 3.1 version, and it's an Orc. The scenario is no longer important; I'm spending all my mental energy trying to break this steroid-fueled maniac.
If I could upgrade the same Daleb, whom I hired in the tavern, to be summoned, it would be a different story, but it's impossible to extract 300 mana from the demons who joined me. And there are no artifacts for initiative, except for the ring of swiftness. It's a brain teaser. And I remember when I used to beat it on EWA under 0, when I only played with that modification.P.P.S. Conclusions: diplomacy is a must here, a specialized hero is useless (whatever falls in your only castle is what you'll be crying about; there's no one to learn the shouts from and nowhere to learn them, so don't take the shouts branch)... the author deliberately made all the opponents too overpowered so that the player simply runs away from everyone until the end. In short, it's not about a fair victory over everyone, so you don't even have to try (you probably won't be able to do anything even as a warrior).