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In search of Wuldruulam.

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#22
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Callum
In Search of Wuldralam - update v.2.0:
  1. Completely changed the in-game name
  2. Fixed the main script responsible for ending the game (the only nuance: the check occurs at the beginning of each new day, so you need to skip a turn for the script to work)
  3. Slightly adjusted the balance: easier start, more difficult final battle
  4. Fixed some typos
  5. Made cosmetic changes to the map design
  6. At the request of the players, a lost skill point was returned
  7. A reward was added for additional quests
  8. Changed the specialization of the main hero
  9. Fixed the import of the main hero's icon
  10. Additionally, some of the previously available spells were prohibited
  11. Some other changes
HAVE A NICE GAME!
10. Additionally, some of the previously available spells were prohibited. Of course, I apologize, but according to the rules of good taste, authors usually write which spells are prohibited on the map, because this affects the choice of the school of magic at the start and, consequently, the gameplay and tactics. But I will still try to complete this scenario (I don't care about the graphic refinements, but a well-planned arrangement of starting mines and dwellings is very important).
P.S. I finished it. It's quite gloomy, but I had a good fight. Let's say... a good one (if you don't dwell on the visuals). I didn't understand why the gremlin didn't give me a reward for the Manticore. Or maybe I received it, but didn't notice? Anyway, it doesn't matter. I liked it. I didn't even need the Master of Artifacts branch; I didn't use any minions at all. As a beginner, I give it a solid four. Thank you for the game.
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