2 vova2112
Does your file conversion method work without using Maya if you need to convert not a model with animation, but just a static model for the global map?
If so, can you outline the correct sequence of actions in this case?
I improvised a bit - I got the following in the log window:
Can't get Geometry exporter settings,
check UserData.xml in "ObjectTypeDataMap" section/
Impotr material list for \NewGems.xdb#xpointer(\Model) from granny file...
Warning: Materials.[0] contain invalid material reference
Can not load skeleton granny filec:\gamers\heroes of might and magic v - tribes of the east\Editor\H5MMods\NewObject\bin/Skeletons/8A0B.. (in general, the file name)
I assume that the material error is related to the fact that I did not assign a material to the model in Max, I only did the unwrapping. But I have no idea about the other points.
an empty model is always loaded with the skeleton
Added after 33 minutes
I was interested in the line Impotr material list for \NewGems.xdb#xpointer(\Model) from granny file... the fact is that when loading a model into the game, a gr2 version of the model is created, which I usually delete
I conducted a test
I took an already loaded model, deleted the geometry, deleted the mb file from which I was loading, but I left the file in the GrannyGeometries folder - I performed the import, the model appeared
but it's too early to rejoice, I need to test the import of third-party gr2 files, and not those that the game creates when importing models
Added after 5 minutes
it worked, but I made the gr2 file from Maya 6, I just didn't load plugins for other programs