Auto-translated
2 vova2112
Does your file conversion method work without using Maya if you need to convert not a model with animation, but just a static model for the global map?
If yes, could you outline the correct sequence of actions in this case?
I improvised a bit, and I got the following in the log window:
Can't get Geometry exporter settings,
check UserData.xml in "ObjectTypeDataMap" section/
Import material list for \NewGems.xdb#xpointer(\Model) from granny file...
Warning: Materials.[0] contain invalid material reference
Can not load skeleton granny file c:\gamers\heroes of might and magic v - tribes of the east\Editor\H5MMods\NewObject\bin/Skeletons/8A0B.. (in general, the file name)
I assume that the material error is related to the fact that I did not assign a material to the model in Max, I only did the UV mapping. But I have no idea about the other points.
Does your file conversion method work without using Maya if you need to convert not a model with animation, but just a static model for the global map?
If yes, could you outline the correct sequence of actions in this case?
I improvised a bit, and I got the following in the log window:
Can't get Geometry exporter settings,
check UserData.xml in "ObjectTypeDataMap" section/
Import material list for \NewGems.xdb#xpointer(\Model) from granny file...
Warning: Materials.[0] contain invalid material reference
Can not load skeleton granny file c:\gamers\heroes of might and magic v - tribes of the east\Editor\H5MMods\NewObject\bin/Skeletons/8A0B.. (in general, the file name)
I assume that the material error is related to the fact that I did not assign a material to the model in Max, I only did the UV mapping. But I have no idea about the other points.