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Exporting models and animations from the game for use in Unreal Engine.

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auromolean
I also encountered a problem: when I export move animations from 3ds Max to SMD format, then process the animation with a script so that it plays "in place," and try to apply the processed SMD animation, the griffin model starts to stretch noticeably....
... I haven't figured out how to solve this problem yet.
Most likely, you need to re-save the file in SMD after the model with the skin has been "fitted" to the prepared skeleton, so that the model (mesh) corresponds to the size of the skeleton, and then apply the script for the movement animation to this SMD.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков