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Exporting models and animations from the game for use in Unreal Engine.

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auromolean
I also watched a video about a new method, and I wanted to ask what additional problems it solves compared to the previous method? I just didn't notice any particular problems with the ghosts themselves, having created them using FBX files from GrannyExporter and a combined SMD file.
With the old method, I always have a problem with spiky shoulder pads on one of the ghosts, but with Gui for GrannyExporter in conjunction with intermediate re-saving in hkx, there are no problems (this method is probably the best for complex and problematic models). I also noticed that you need to remove the version with a dot from the folder name "Gui for GrannyExporter," and then the exported files will be given normal names.
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков