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Exporting models and animations from the game for use in Unreal Engine.

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auromolean

With the Arkhangelsk model, the game crashes when attempting to load the GR2 skeleton (this is the only model with this issue).
Arkhangelsk doesn't crash for me, and I found another way to fix animation, skeleton, and model defects after exporting from Arkhangelsk using existing programs. I'll try to make a video tonight.
Basically, the second program with a GUI for exporting from GR2 to FBX adds more detailed information from the GR2 file, and it's possible to restore the correct skeleton and animation positions in the FBX file using "Assume Skin Pose," followed by saving it to an intermediate format. I used the HKX format from Skyrim, which creates a clean skeleton and works well with animations (although it needs to be converted to a binary file using another program).
Грешить, злодействовать, а равно и делать добро или совершать подвиги надо без натуги. А если с натугой — то лучше не надо.
К. Прутков-инженер. Мысль № 77.
Многие вещи нам непонятны не потому, что наши понятия слабы; но потому, что сии вещи не входят в круг наших понятий.
© Козьма Прутков