- Tsk, tsk, I'm not having much luck today, oh, Shiris! I wanted to scatter the miserabilists across different corners of this arena, but I can't seem to manage it. But! Our game continues - because I still have unplayed cards in my hand.
The Master of the Roulette uses a great upheaval - the participants of the battle are scattered to different locations in the city. Asmidul finds himself near a host club called "The Four Cavaliers."
There was no feeling of victory at all; however, there was no defeat yet either.
Unclasping his stiff fingers from the pickaxe with his free hand, he wipes the blood-soaked handle and quickly changes the bandage on his hand, which is worn to the bone. After serving Shiris, the servants lose their abilities, which means that a Haranian roulette traitor has infiltrated the ranks of the city's inhabitants.
Glancing briefly at the sign of the host club, the young man assesses their chances. The samurai, with his maneuverability and talisman, should be able to get out of any trouble; his father won't be able to run away or chop down zombies, but he will be able to hide in a corner somewhere in an alley and recite healing prayers until reinforcements arrive. He himself has five pickaxe strikes left - more than enough time to inflict them, two healing dishes, and some chance of escaping the predicament, provided that the opponents are ordinary converted ones.
All that remained was to hope that the Gambler had drawn significant forces to this ambush, and that the unexpected separation would help them check out all three locations at once. After that, however, they will need to meet up as soon as possible.
Having performed the usual precautionary rituals and preparing to flee, the erudite opens the club door.