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Regarding the combat, the author did a good job. They provided plenty of it. Otherwise, it's a tedious accumulation of units. It feels a bit empty, but I read the author's explanation and accept it. It's written somewhere that the Dwarven set doesn't work, but I'm saying it does. The mix of units is so random that you can't really play properly, neither with the Horde nor with the humans. The fact that the Necropolis castle fell apart is understandable. Why there's a demonic unit, I have no idea. The author wrote that the AI attacks even if you're hiding in the castle – that's a lie

. A skeleton passed by and killed the demon – I was surprised, even though I could have taken it down 5 times if I wanted to. Overall, it's what I like – you'll find plenty of battles here. There's no sense of purpose or role-playing mechanics. Everything is played within the bounds of realism, but then, for some reason, you find a small China made up of Angels, horses, and Indonesian monks in one of the castles, and you go and start accumulating them because you're an Orc. It's silly, boring, and uninteresting. Conclusion... it's just okay. Not the author's best work. I recommend playing until you've cleared all the garrisons.