Origin Scryme +3 to Strength, +2 to Endurance, Health and Melee Damage are doubled, Action Points and Will are halved. Conviction None. Guild None Savings 0 rem Ambidexterity The character can use a weapon in each hand. Tough Can use a katana with one hand. | Attributes Strength: 4 Endurance: 4 Perception: 7 Agility: 7 Luck: 5 Spirit: 1 Intellect: 1 Speed: 5 Faith: 1 Beauty: 1 Charisma: 1 Parameters Health: 200 (400) SP: 6 Initiative: 20 Accuracy: 85% (100%) Evasion: 35% (40%) Will: 6 (3) Damage (Melee): 125% (250%) Crit Chance: 25% (30%) Attractiveness: 10 AP: 3 (1) Defense: 30 Skills Brutality Skill in handling any non-technological weapon and equipment +5% crit, evasion, and accuracy when using it. Guard (learned in service to Faineant) Takes on attacks directed at a target if standing on an adjacent cell to it. | Equipment Weapon 1: Nameless Katana Damage: 75 Requires both hands. Accuracy +5% Shield/second weapon/spare weapon: Nameless Katana Damage: 75 Requires both hands. Accuracy +5% Head: Body: Beavis' Armor Defense: 30, paralyzes the opponent during an attack against the wearer. Beavis only Shoulders: Hands: Footwear: Accessory 1: Other 1: Inventory Welfern Sword Damage: 60 Accuracy +5% Welfern Sword Damage: 60 Accuracy +5% Talvar Damage: 65 Dwelling |