We used respawn points, and it turned out pretty well overall; I farmed archers and started destroying everyone. On turn 115, I captured Necropolis; there were 4 mills nearby on the respawn point, which helped a lot with money. On the first Stronghold with horses and +1000 in the secondary stats. On the second, I place angels and a Castle; for some reason, I attacked almost a hundred gr. gargoyles – I got an amulet against all lightning but lost all the archers, although the horses saved the situation. I start developing Crag, in contrast to Tazar, because he is a well-developed proto-tank:smile14:. On the second turn, I break through to the dungeon and take it. On the third turn, Tazar invades the Necropolis respawn point and takes the tier 3 resource, and then takes the Necropolis itself after a short struggle. I feel that the advantage is on the red side; Tazar has more than 100 archers and other units. Therefore, I scout the dungeon, visit the +2 all stats upgrade, and find a maximum-level Utopia. On the fourth turn, I take it, losing an angel and crusaders, but the losses were justified – they give earth and air skill books, and a hat +4 to magic and knowledge. I double the magic in the dungeon, go through the door, and head towards the opponent's capital, which he completely didn't expect – all his troops are far away, and Tazar only has a weekly replenishment. Then comes the surrender.
Thank you for the game!