But over time, the computer started playing more and more stupidly... :D And then the game was forgotten for a long time. And I returned to it as if it were chess - the interest lies not in the gameplay itself, which takes up too much time, but in the "post-mortem analysis" and calculating the optimal line of behavior based on a random starting point.
As a result, a decision was made to bring all the discovered dependencies together... :)
