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On the other hand, the influence of luck on obtaining a spell in the Tower of Destiny has been reduced, as any floor of the Guild of Mages can be rebuilt until the desired spell appears.
But if they also implemented the idea of hiring the desired available hero without tedious searching, that creation would be priceless! :) Balamut;131352
Nevertheless, I believe that it would be ideal to make mass slow a separate spell on the fourth level, as it was done in the second Heroes game. That's where it belongs in terms of the ratio of effectiveness to difficulty of obtaining.
I absolutely agree! The more secondary goals there are in the gameplay, the more interesting it becomes – in the variety of ways to achieve them... And, accordingly, the more important the player's skill becomes, there is something to strive for... And first-level "breakers" often negate the legitimate advantage of an experienced player over a novice, which is not entirely correct... Although not everyone will agree with my position... :)