Orlimanych is very slow, but I don't see the point in keeping him in place and waiting for him to approach; he might never move, so we need to move him upwards.
The general heals the kamikaze, and Atim shoots at the Nad-Jech.
If the kamikaze stands one tile to the left, he can aggro 5 (6) enemies, and only 2 (3) of them will be able to attack him in one turn. We'll handle the left side with Scar, and the knights, Jack, and you will be on the right, ready to explode if necessary.
We'll see how the map plays out from there.
e si ieu muoir, er mi grans deliuriers