Origin Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Samurai (Asahina) +1 to all characteristics. Conviction Path of the Warrior +2 to Spirit, +1 to SP. Guild - Savings 300 rem | Characteristics Strength: 5 Endurance: 5 Perception: 7 Agility: 5 Luck: 3 Spirit: 9 Intellect: 7 Speed: 5 Faith: 6 Beauty: 5 Charisma: 2 Parameters Health: 225 SP: 6 (7) Initiative: 20 Accuracy: 85% (88%) Evasion: 25% (35%) Willpower: 14 (15) Damage (Melee): 175% (190%) Crit Chance: 15% Attractiveness: 50 AP: 10 Defense: 20 Skills Polyglot The character can speak various languages of the world. Heavenly Eye - The character can discern the intentions of interlocutors, sense lies, etc. - Reveals the stealth status of opponents whose agility is lower than his perception. - +100% to attack accuracy, ignores blocks, parries and other similar mechanics. School of Void - Zero The character's attacks deal void damage equal to the target's maximum health, dispel enchantments and cut through karma. Anti-Zombium Slows down the zombification process by 2 hours, can be used no more often than once every 3 hours; requires 1 AP for crafting, ingredients and a laboratory at hand. Recipe: healthy blood, salt, silver, healthy hair or nails, poison (blackwort, scorpion or barsikonda), enchanted talisman. | Equipment Weapon 1: Heart Free from Evil (katana) Damage: 0 Indestructible. Shield/second weapon/spare weapon: Head: Asuguh Helmet Evasion +5% Body: Overseas Armor +5% to evasion +10 to defense. Shoulders: Asuguh Pauldrons +1 to willpower, +5 to defense. Hands: Asuguh Gloves +15% to damage (melee), +3% to accuracy, +5 to defense. Footwear: Traveler's Boots +1 to SP Accessory 1: Other 1: Inventory Antidote [3/3] Removes the poison effect from the selected target. Aqueous ammonia solution Removes the paralysis effect from the selected target. [3/3] Heat-resistant ice Removes the burn effect from the selected target. [3/3] Bandages [3/3] Remove the bleeding effect from the selected target. Mufigur Bomb Allows you to avoid combat with bandits or monsters (once). Talisman of Darkness (when the target's health drops below zero, 1-10 AP are restored, and the talisman is consumed) Dwelling |