Dimming the darkness, war cry, education, luck, protection, good fortune!
Education? What for? And an Orc without attack is no longer an Orc. Luck is essential, especially with resistances, then you don't need to take the "Stall" skill. War cry? 2% to skill, that's not our choice.
In general, the Orc has a fairly standard build. Logistics is a must. Luck, attack, leadership.
Then there are minor variations, mainly in perks. There, either fire arrows or retribution (whether it's a rush strategy or not).
And so, we take the path of war, the aura of speed, and Battle Elation, tactics.
You can put protection on the last skill, or still take anti-darkness.
And if there's a 100% chance of storming the castle, then you can take catapults, but it's better to use cyclops with clubs.