Chara
Radiant Path +20 to defense. 20% chance to activate an extra turn. +20% block chance. 800 repair. | Twilight Reflects incoming damage back to the attacker. Range: 20 600 repair. | Irises Double SP. Double initiative. 300 repair. | Bloody Boots Reduce SP, initiative, accuracy, crit, and evasion to 1. Double spell damage. 200 repair. | Water Lilies Allow walking on water. 200 repair. |
Devotion +5 to defense for each point of faith. +5% elemental resistance for each point of faith. Incoming damage -25%. 800 repair. | Fortress Blocks the first attack each battle. Incoming damage -25%. 500 repair. | Goldens +20 to defense. +20% to earnings. -10% cost of goods and services (stacks with the merchant skill). 500 repair. | Noble Bandit's Boots After battle begins, the character becomes invisible if not interacting with anything. If this skill is already present, adds +5 to checks against detection. Protect against the sandstorm effect. Protect against the quicksand effect. Allow avoiding battles with bandits if the character acts alone. Allow avoiding battles with monsters if the character acts alone. 500 repair. | Runic Boots +1000 units of temporary protection (not restored). Not repairable. 350 repair. |