Origin Cororat (Marcellus) Skill of a sailor, merchant, musician, singer, or artist, +1 to beauty, +1 to charisma, +1 to faith. Male strength +1, endurance +1, perception +1, agility +1, luck +1. Conviction None. Guild +3 to endurance, +2 to perception. Savings 0 rem | Attributes Strength: 2 Endurance: 5 Perception: 4 Agility: 2 Luck: 2 Spirit: 1 Intellect: 6 Speed: 1 Faith: 2 Beauty: 3 Charisma: 2 Parameters Health: 222 SP: 2 (3) Initiative: 12 Accuracy: 70% (77%) Evasion: 10% (25%) Willpower: 6 (7) Damage (BB): 100% (115%) Crit Chance: 10% (15%) Attractiveness: 30 AP: 9 (10) Defense: 23 Skills Sailor No penalty in sea battles, water resistance +25%. Healer In exchange for 1 AP and a UMNS (universal medical supply kit), the healer can bring a fallen character back to life or cure a fresh injury (separate action). Herbalist The character can use medicines from their inventory without needing to place them into another's slot. Bow No penalty, crits available. Mastery (Bow) +5% to accuracy, +5% to evasion, +5% to critical damage chance for the chosen weapon type. Welfern Sword No penalty, crit available. Control The character attacks all opponents that appear on their line of attack. Dexterity SP +1 Thrown Weapons | Equipment Weapon 1: Masterfully crafted bow Damage: 50 Range: 10 Shield/secondary weapon/spare weapon: Masterfully crafted Welfern sword Damage: 70 Accuracy +10% Head: Asugukh helmet Evasion +5% Body: Asugukh armor +20 to defense. +5% to evasion. +1 to willpower. Shoulders: Magic cloak Protects against the sandstorm effect. Shoulders. Hands: Asugukh gloves +15% to damage (BB), +3% to accuracy, +5 to defense. Footwear: Desert boots Protect against the quicksand effect. Accessory 1: Cororat medallion +1 to AP. Other 1: Quiver of arrows [15/15] Inventory Collage of two photographs Sturdy rope Asugukh pauldrons +1 to willpower, +5 to defense. Asugukh boots +1 to SP. Quiver of arrows [15/15] Quiver of arrows [15/15] Bandages x3 [3/3] Remove the bleeding effect from the selected target. Antidote x3 [3/3] Removes the poison effect from the selected target. Aqueous ammonia solution x3 Removes the paralysis effect from the selected target. [3/3] Heat-resistant ice x2 Removes the burn effect from the selected target. [3/3] Universal medical supply kit x9 Asugukh diary Dwelling |