Despair doesn't require the intervention of a sinister knight clad in black armor, natural disasters, overwhelming magic, divine whims, or an alien invasion. A pit in the ground, an iron grate above, and the desire of someone in power to put people there – that was more than enough to create a hopeless situation and plunge anyone into despair. There was no hope of help. For the direct "boss," Ginza Addis Arega, the ruler of Shina, the safety of the kidnapped flower girl was more important than even the fate of all of Calcite, and therefore the threat of war with Asuguh over the kidnapping of the kingdom's subjects was a laughable prospect. Ginza was not going to release the prisoners until they told him something useful, but none of them had any information, so no one could hope for an improvement in the situation. Days, and then weeks, passed – the food they were given could hardly be called food, they had to sleep and satisfy their basic needs in one place, there was little room for physical activity, and the water was like from a muddy puddle. Such an environment served as an ideal breeding ground for diseases, but no one was in a hurry to provide medical assistance. There were also few ways to distract themselves; it was almost always dark here, and it was very difficult to track the passage of time without natural cues while sitting in a pit. In addition to this, Ushumgallu, Erika, and Ghenza began to have disturbing dreams about their encounter with the black knight, and the parts of their bodies that he had injured became noticeably red.
...
And yet, after a few weeks, the hell ended on its own. The exhausted prisoners were released without explanation, given basic medical assistance, and sent to Sizki by train. They even returned their equipment (everything except Shram's armor), but things were more complicated with the money. For some reason, it was impossible to determine who should have had how much, and everyone left with 500 rem in their pocket, and Erika even found a long-lost monocle in her bag.
Erika: -1 to Strength, -1 to Agility, -1 to Spirit, -1 to Intelligence, -1 to Speed, -1 to Beauty, -1 to Charisma.
Ghenza: -1 to Strength, -1 to Endurance, -1 to Perception, -1 to Agility, -1 to Speed, -1 to Charisma.
Ushumgallu: -1 to Strength, -1 to Endurance, -1 to Perception, -1 to Agility, -1 to Speed, -1 to Intelligence, -1 to Beauty, -1 to Charisma.
Gonor: -1 to Strength, -1 to Endurance, -1 to Perception, -1 to Agility, -1 to Speed.
Sheila: -1 to Perception, -1 to Agility, -1 to Spirit, -1 to Intelligence, -1 to Beauty, -1 to Charisma.
Iliman: -1 to Strength, -1 to Endurance, -1 to Perception, -1 to Agility.