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Across the seas, across the waves.

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#34
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Unexpectedly, but I liked it (swimming isn't my thing). It's a good, meaty map for fighting. There are even simple quests. It's beautiful, I didn't encounter any bugs, which makes me doubt that this is the author's first work (it's all too polished). ). I have a small suggestion for the author: 31 Phoenixes as a reward is a bit too much (20 would be enough), otherwise, together with the exaggerated Manticores, you'll just rush through the map on autopilot like a tornado. There are also too many artifacts, but this compensates for the lack of funds; the map is designed to be played with mixed troops, so morale is key (although I didn't take Leadership, I compensated with artifacts). It's easy to play on General difficulty, but only for those who know the game. The game actually has an end (some people in the comments said it doesn't); it ends with the destruction of all opponents and the construction of the Tear in the Castle. I played with a purely random hero and faction, using the Light-Dark path, although you can also use the Summoning Dark/Light path (the spells here scale to the heavens, so my starting perk wasn't very useful). And the League through Chaos will be completely overpowered. Overall, very good! Thank you for the game!
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