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#155
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since so many old topics have been brought up, I'll chime in too.
Mounted units/Archmages/Griffins.
Mounted units - I think it's clear why. Sometimes, even reducing armor doesn't solve the problem as well as a well-timed attack;)
Archmages - Fireball and decent initiative. Not like with Pit Fiends:[
[/br] That's why I hate them. And that's exactly why I voted for them. Griffins - well, yes, because of their attack. And it's so convenient to deploy 1 stack of Griffins, fly up, and take out those old, decrepit Archmages with the hero and new fly/land attacks...
I was going to add to the list of favorites (more like favorite units) Demonesses/Sorceresses...
...Temptresses, but 4 units is half of the playable factions, lol
The new ones are great for disabling powerful creatures, like those old, senile Archmages, and the old ones fire in a chain, but, honestly, after the second victim, the chain becomes too weak. Nevertheless, it's cool:)

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