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Automatic ballista control.

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#63
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3.1) The fairies should move 8 cells down. 3.2) Move the cursor to the cell where the fairies should move. 3.3) Check the cursor coordinates in the program (in our example, this is [1069, 811]; see Screen03). 3.4) Check the third box "MoveTo+Click" in the program and enter these coordinates. 3.5) Set the "Wait, ms" delay, say, 3000 (i.e., 3 seconds), so that the fairy has time to fly 8 cells down, and the zombie – 4 cells down. 3.6) The third step is complete; now, manually move the fairies 8 cells down, after which the zombies move, and the turn passes to the peasant.
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Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...