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Now, let's try to implement this in reality.
So, we launch the program, enter the battle, and achieve the army arrangement as shown above.
1.1) The Fairies should move 8 cells up.
1.2) Move the cursor to the cell where the Fairies should move.
1.3) Look at the cursor coordinates in the program (in our example, this is [1070, 475]; see Screen01).
1.4) Check the first box "MoveTo+Click" in the program and enter these coordinates.
1.5) Set the "Wait, ms" delay, say, 3000 (i.e., 3 seconds), so that during this time the Fairy has time to fly 8 cells up, and the Zombie - 4 cells up.
1.6) The first step is completed; now, manually move the Fairies 8 cells up, after which the Zombies move, and the turn passes to the Peasant.
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up, Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil; Rejoiceth not in iniquity, but rejoiceth in the truth; Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...