Skip to content

Automatic ballista control.

User Avatar
#61
Auto-translated
Now, let's try to implement this in reality. So, we launch the program, enter the battle, and achieve the army arrangement as shown above. 1.1) The Fairies should move 8 cells up. 1.2) Move the cursor to the cell where the Fairies should move. 1.3) Look at the cursor coordinates in the program (in our example, this is [1070, 475]; see Screen01). 1.4) Check the first box "MoveTo+Click" in the program and enter these coordinates. 1.5) Set the "Wait, ms" delay, say, 3000 (i.e., 3 seconds), so that during this time the Fairy has time to fly 8 cells up, and the Zombie - 4 cells up. 1.6) The first step is completed; now, manually move the Fairies 8 cells up, after which the Zombies move, and the turn passes to the Peasant.
Attachments 1
1 file attached • Total size: 134.1 KB
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...