The new artifacts in the mod are:
- Editing the EXE file so that it recognizes more artifacts; in my case, this is 198.
- Creating a registry of artifacts in TYPES.XML, and assigning an ID to each artifact's name in another location.
- Creating a registry of artifacts in GameMechanics.
- Creating the artifacts themselves in GameMechanics, along with their characteristics (available attributes: Attack, Defense, Magic, Knowledge, Morale, Luck).
- Creating their images in Textures.
- Creating their names and descriptions in Text.
- Creating their appearance on the adventure map in MapObjects.
- Creating links to them in the map object so that information about them appears when highlighted.
- Editing the list of artifacts so that they are included in the list (the "Any" list).
- Each map that you want to play with the new artifacts needs to be rewritten. At the end of the map file ("map"), there is a list of available artifacts on the map ("Available"). You either need to close this list completely so that everything is available, or manually add all the new artifacts to the list of available artifacts on the map. I usually make all artifacts available so that I don't have to enter everything new, because there are many of them, more than 50.
Thank you for the information; I was just about to start working on setting up a map for playing with friends, so I wouldn't have to bother with editing other maps.
And thank you for the work you've done. I've only seen one artifact mod, and it seems to have been abandoned a long time ago.