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to Papik
And now, my calculation.
Let's conditionally divide it based on the broadest criteria:
Playing against a human / playing against AI / random game / game with fixed settings
In total, approximately 25% for each share!
The tactic of buying 8 heroes is only effective when playing a random game against a human, and even then, if he is rich (I suspect that you don't consider ordinary random maps, you only play with templates).
There are fixed settings where this tactic might work, but it is compensated by the presence of random maps, where it doesn't work.
And I won't even talk about playing against AI, because with this tactic, whether it's random or fixed (especially if it's against 7 AI in an alliance), you might not even survive until the 2nd or 3rd week!
to Vanechka
The first main element in the game is the MAP.
There are 2 types of maps:
1. Fixed (that is, created by humans, in the editor, which change only in some moments - for example, random artifacts, money in chests).
2. Random - that is, those that are created automatically by generators.
From your post, it can be concluded that playing against AI takes place in some kind of 3rd variation - maybe the map is created in your head? or something else - it's unclear.
Further.
As subtypes of random and fixed, we can distinguish:
a) Random with AI,
b) Random with a human,
c) Fixed with AI,
d) Fixed with a human.
e) And a mixed type AI + human, as is often played on the 8mm6 template.
Sorry, I remembered another subtype.
e) These are walkthrough maps, where there are no AI or humans as opponents, but you need to complete a task - but I think this is generally a specific thing for offline games and is not relevant to this topic, IMHO.
At the same time, I can repeat and write again that the tactic of playing with troops works both against a human and against a computer. Even if they are in an alliance or not.
(I suspect that you don't even understand the basics of random maps.)
I will give a small LECTURE, it may be useful to someone else.
There is no such thing as just RANDOM.
ALL random maps are generated based on a TEMPLATE. The template is some information recorded in a format understandable for Heroes. The template contains information about the number of zones, their content, the strength of the guards between zones, and which zones are connected to which.
By default, in the SOD executable, a certain number of templates are embedded, including most of the ones we play with.
If you don't know how to view a template, I'll explain: after the generator generates a map, press the letter I (short for INFO) and you will receive information about which template the generator used to generate the map. The template clearly defines the structure of the map, the size of its content, and the number of castles.
SOME POPULAR STANDARD templates can be found here - their description and structure, and in fact a more detailed introduction to the concept of "template" in Heroes.
http://www.heroes.by/templates.php
http://www.heroes.ag.ru/h3/rmg/
And as for playing for money, you amazed me - you are just a BARBARIAN (in the sense that you can't be called a fan of Heroes).
And the concept of a bet appeared approximately at the same time. The concepts of Fan and Playing for money, I think, are quite compatible, especially when a player reaches a certain level, for which he is ready to put some stake. I think that I have reached such a level, and therefore I am ready to put my knowledge and skills on the line for real money. If you are not sure of your abilities, then, of course, I will not force you. But this has nothing to do with barbarism - barbarians came, hit with clubs, and took everything for themselves :) and I offer a civilized way :) besides, you should win, because the Capitol rules!