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I restarted the map several times. I'm playing as Necromancer. Regarding the design, I'll say this: it's an island map, so it's difficult to come up with any design flourishes. The Necromancer set is assembled quickly, and then it becomes easier. The lack of the ability to build a shipyard in the castle is perplexing. The overlapping music is annoying. The idea of "fixing" the wolves is so-so. There's an overabundance of various artifacts. I explored a quarter of the map from above, and I already have four Tomes of Chaos. It's easy and fun to play. The main thing is to develop logistics and raiding in a timely manner. I'll refrain from giving a final rating until I complete the map. But for now, my emotions are positive. In fact, during the first playthrough, I had some aversion (I don't like island maps), but by the second playthrough, I was hooked. Respect to the author; you could make a larger, non-island map with Dungeon.
Added 2 hours 59 minutes ago
When you enter the mage zone, the music of wild Irish hobbits plays incessantly, which reminds me of the first season of "Purely English Murders" with Tom Barnaby