-- It's as if it's split evenly between "angry" and "calm." Was that the intention?
-- You can't just leave something so valuable. I might not mind taking it, but carrying it all the way to Faris would break my back.
-- Some deity revered in your lands? Selena, I presume.
They continue on.
Nikko Blade
500 rem.
- The blade of a famous sword from the Islands. If given to a skilled craftsman, it could be turned into a fine katana.
Two Dragon Voucher
Allows you to eat for free at public eateries in Wakamo, Momijigari, Asahina, Murokasa, and Hachimiya.
Limit: once a week per location.
300 rem.
- With this in your pocket, hunger will be a thing of the past.
Warrior's Magatama
+1 to a stat of your choice.
Contains a part of its wearer's spirit (may be useful in a future expansion, if there ever is one).
Accessory (earring).
Requirements: knowledge of a combat skill.
Available: 5 pieces.
150 rem.
Mask of the Black Jester
+2 to Strength, +2 to Endurance, +2 to Perception, +2 to Agility, +2 to Speed, +2 to Spirit.
Cannot be removed, attractiveness drops to zero.
Social skills (trading, journalism, etc.) do not work.
400 rem.
- This was given to deserving heroes from Tung's foreign lands, a very rare reward.
Traveler's Lamp
Lights the way in caves, mines, and other dark places.
+50% protection against darkness.
Other.
200 rem.
Paladin's Shield
Block chance: 50%
+25 to defense.
+20% protection against basic elements.
+20% protection against darkness and light.
Requirements: suitable conviction (Anuzish or Arselia).
1000 rem.
Last Resort
Damage: 50
One-handed.
Used with any bladed weapon skill.
Allows for concealed carry.
150 rem.
Pipe of Wonders
Active ability 1: paralyzes all enemies (will check).
Active ability 2: removes negative effects from allies.
Active ability 3: deals 10 points of void damage to all enemies.
Active ability 4: restores all health to allies.
Active ability 5: destroys an obstacle (1 cell) on the map.
Requires musician skill.
800 rem.
Kotone Shamisen
Active ability 1: prevents the use of spells and active abilities for 1 turn (no check); applies simultaneously to allies and enemies, but not to the user.
Active ability 2: kills allies and enemies (will-5 check).
Active ability 3: deals 88 points of void damage to one target.
Requires musician skill.
800 rem.
- This instrument belonged to an Asahina courtesan who lured clients with her otherworldly beauty and enchanting music, only to brutally murder them later.
Bones of Fate
Bone of Strength: + or - 1 to Strength
Bone of Endurance: + or - 1 to Endurance
Bone of Perception: + or - 1 to Perception
Bone of Agility: + or - 1 to Agility
Bone of Luck: + or - 1 to Luck
Bone of Spirit: + or - 1 to Spirit
Bone of Intelligence: + or - 1 to Intelligence
Bone of Speed: + or - 1 to Speed
Bone of Faith: + or - 1 to Faith
Bone of Beauty: + or - 1 to Beauty
Bone of Charisma: + or - 1 to Charisma
550 rem