Ferus diligently wrote down what was said, adding "uh-huh" and "yeah" along the way.
- An interesting point of view on the situation, - the journalist replied. - Perhaps there really will be... a measure of positive influence on the future. Though, it's not for me to judge; I merely gather information. Thank you for your help.
Having finished with the mage, the young man set off with the fair wind.
| Fair Wind Scutum (Shield) Block chance: 40% SP -1 Initiative -5 27 repair Parma (Shield) Block chance: 25% 27 repair Rondache (Shield) Block chance: 15% +1 to willpower 27 repair. Tear-shaped shield Block chance: 0% Magic damage -25% 27 repair Sledgehammer Damage: 80 Accuracy -5% If blocked by a shield, reduces its effectiveness by 5% If armor is present, reduces its effectiveness by 10 11 repair Throwing knife Damage: 25 Range: 5 Slot: other. If target's health is below 20%, damage is tripled. 6 repair Relocation assistance Ship tickets + transportation of movable property + help in finding a new place. 200 repair for the service + separately for everything else [Game Over]. | Overseas armor +5% to evasion +10 to defense. 60 repair. Spyglass +1 to range of ranged weapon attacks Slot: other 15 repair Compass +2% to accuracy Slot: other 9 repair Hell hound claw +10% to BB damage slot: accessory 35 repair Alraune's fragrance Perfume. +5 to attractiveness. Slot: other. 18 repair. Girtabilu venom Mechanically useless, but allows you to derive much more pleasure from certain activities. 55 repair. Wyvern scale Accessory +3% to critical hit chance. 23 repair. Antimelancholin Helps cope with anxious states in troubled times. Costs money, but in reality gives nothing. 3 repair. |