| Gura Gura "Thousand" A deck of 40 cards divided into 4 elements: fire, water, earth, and air. 50 rem. Playing chips (fire) 10 pieces 5 rem. Playing chips (water) 10 pieces 5 rem. Playing chips (earth) 10 pieces 5 rem. Playing chips (air) 10 pieces 5 rem. Rules for the "Thousand" game 2 rem. Hexagonal dice Five sides depict the symbols of Sylphid, Moen, Terron, Rufus, and Akonia; the sixth side is painted black and has no image. 5 rem. Gugu collectible card 75% chance for a common card, 15% chance for a rare card, 9% chance for an epic card, and 1% chance for a legendary card. 10 rem. Collectible puzzle 1 random piece. 3 rem. Miniature Asuguh 54% chance to receive a voucher for 100 coins, 25% chance to receive a voucher for 300 coins, 15% chance to receive a voucher for 800 coins, 5% chance to receive a voucher for 2000 coins, and 1% chance to receive a voucher for 5000 coins. 10 rem. Crane game Attempt to win a prize by controlling the crane in the arcade machine. Base chance: 10% + 5% for each point of dexterity. 5 rem. Nickers The character recovers health outside or during battle. You can wear multiple of these in one slot. Other. 29 rem. Only 31 pieces left in stock. The cost of each subsequent nickers increases by 1. |