Origin Female Spirit +1, Intelligence +1, Faith +1, Beauty +1, Charisma +1 Faris Agility +3, Perception +2. Conviction None. Guild No Guild +5 to Agility. Savings 240 rem | Characteristics Strength: 1 (2) Endurance: 1 (2) Perception: 3 Agility: 9 Luck: 1 Spirit: 2 Intelligence: 2 (4) Speed: 1 (3) Faith: 2 Beauty: 2 Charisma: 2 Parameters Health: 125 (200) SP: 2 (6) Initiative: 16 Accuracy: 65% (77%) Evasion: 45% (62%) Will: 7 Damage (BB): 75% (100%) Critical Chance: 10% (15%) Appeal: 20 OD: 7 Skills Welfer Sword No penalty, has critical. Shield Bow No penalty, has criticals. Counterattack When using melee weapons, the character strikes back after a successful dodge. Piercing Strikes The character's attacks ignore 25 units of the opponent's defense, +5% to critical damage chance. Mastery (Welfer Sword) +5% to accuracy, +5% to evasion, +5% to critical damage chance for the selected weapon type. | Equipment Weapon 1: Cosmos Damage: 80 Accuracy +5% If there is no conviction, the character's faith is converted into charisma, beauty, or intelligence of their choice (intelligence). Required skill: Welfer Sword. Shield/second weapon/spare weapon: Round Shield Block Chance: 20% Head: Body: Traveler's Robes +5% to evasion Shoulders: Hands: Leather Gloves +2% to accuracy Feet: Rögi Boots SP +2 Health +50 Evasion +7% Paralysis protection. Accessory 1: Other 1: Inventory Welfer Sword Damage: 60 Accuracy +5% Desert Boots Protects against the quicksand effect. Magic Cloak Protects against the sandstorm effect. Shoulders. Smoke Bomb Allows you to avoid a fight with desert bandits (1 time). Other. Sound Bomb Allows you to avoid a fight with desert monsters (1 time). Other. Traveler's Boots +1 to SP Steel Pauldrons +3 to defense. Masterfully Made Bow Damage: 50 Range: 10 Requires both hands. Quiver of Arrows [15/15] Flask of Cursed Water Throwing weapon. Deals 1+1 250 units of void damage to living creatures in the area. Range: 5. Slot: other. Dwelling Location: Faris Ordinary Bed You can sleep on this bed and not worry about morning back problems. Decoration Slot 1: Wooden Figurine After being placed in the interior slot, it gains +1 to a random characteristic (speed). Decoration Slot 2: Wooden Figurine After being placed in the interior slot, it gains +1 to a random characteristic (endurance). Decoration Slot 3: Wooden Figurine After being placed in the interior slot, it gains +1 to a random characteristic (strength). Decoration Slot 4: Wooden Figurine After being placed in the interior slot, it gains +1 to a random characteristic (speed). Chest of Drawers ... Mailbox ... |