When skipping, I buy the following: (does the merchant skill work yet?)
Magic Talwar
Damage: 65
Accuracy: +15%
+7 to attack range.
100 rem
Rondash (Shield)
Block chance: 15%
+1 to Willpower
25 rem.
Desert Tortoise
+10 to defense if it lives at home.
Cost: 50 rem.
Upkeep and care costs: 5 rem per month.
Autographs of the Good family (don't know who they are)
Can be hung on the wall
+10 to health
2 rem.
Nephrite Amulet
Allows you to determine the character's alignment during dialogue in exchange for 1 Action Point.
Slot: accessory
50 rem.
Aroma of Mandrake
Perfume. +5 to attractiveness.
Slot: other.
15 rem.
Calcite Language Textbook (12 hours) (still needed?)
10 rem
Overseas Armor
+5% to dodge
+10 to defense.
50 rem.
Traveler's Boots
+1 to Luck
26 rem
Tungus Glider
Like a Farrellian one, only Tungus. (where is the Farrellian one?)
The character is in the air for the first three turns of combat, after which the glider requires repair.
Shoulder slot.
25 rem.
Leather Gloves
+2% to accuracy
4 rem
Cylinder
Allows you to move according to the initiative order in relation to those characters who have the same value as the character.
Head.
7 rem
In inventory:
Compass
+2% to accuracy
Slot: other
7 rem
buy?
Desert Armor
+15 to defense
+10% to fire resistance
+5% to dodge in the desert.
+3 to Willpower rolls in the desert.
30 rem
Desert Boots
Protects against the quicksand effect.
10 rem
Magic Cloak
Protects against the sandstorm effect.
Shoulders.
10 rem