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🍁Nine Ancient Obelisks

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#3108
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Origin
Male Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1. Calcite +3 to Endurance, +5 to Willpower (only for saving throws). Belief
Nammu Ai Base effect: +30% to earnings, +2 to Endurance. Faith effect: each unit of faith increases the character's health by 10%. Guild
Not in a guild Strength +1, Perception +2, Speed +2 Savings
505 Rem
Nanaya Bonus: 5 Bull Strength: +57 health
Red spots
Characteristics
Strength: 5 Endurance: 8 Perception: 5 Agility: 2 (3) Luck: 2 Spirit: 1 Intelligence: 1 Speed: 3 Faith: 1 Beauty: 2 Charisma: 1 (2)
Parameters
Health: 362 (398) SP: 4 Initiative: 16 Accuracy: 75% (88%) Evasion: 10% (30%) Willpower: 6 (7, Z: 12) Damage (BB): 175% (190%) Critical Chance: 10% (25%) Attractiveness: 20 OD: 4 (6) Defense: 40 Water: 30%
Skills
Talwar (+ mastery) No penalty, critical hits; +5% to accuracy, evasion, critical chance.
Bow No penalty, critical hits.
Shield, throwing weapons, riding. Can be used.
Advanced Tactics. +1 to SP and +5% to accuracy, +5 to initiative, +5% to evasion, +5% block chance, +2 to the willpower of allies under the character's command.
Decisive Attack If the character's team initiates the battle, he and the allies under his command receive one additional turn outside of the initiative order.
Duelist In 1-on-1 battles: +15% to accuracy and evasion, +50% chance to activate an additional turn if the character successfully attacks the target.
Counterattack When using melee weapons, the character strikes back after a successful evasion.
Rage The character survives a fatal attack with 1 health and strikes back (higher priority than counterattack, +100% to accuracy for this attack). Activated once per battle.
Combat Art (Talwar) +5% to accuracy, evasion, and critical damage chance with the selected weapon in hand.
Es. The character learns to enjoy inflicting damage. +10% outgoing damage.
Active Skills
Overcome The character removes negative effects from himself and restores health.
Suppression If the character is assigned as the commander of a squad, it reduces the SP of opponents by 1 and initiative by 5 for one round.
Tactical Retreat Ends the battle and allows the character and his allies to leave, wherever they are, provided they are alive.
Deadly Strike Deals triple damage to the opponent; +20% to accuracy and +30% to critical chance for this strike.
Equipment
Weapon 1: Tevta Damage: 70 Critical +5% Opponents struck by this weapon leave more loot behind (recorded in purple). Required skill: any one-handed bladed weapon except island and Welfern swords. Shield/second weapon/spare weapon: Magic Talwar Damage: 65 Accuracy: +15% +7 to attack range. Head: Steel Helmet +5 to defense. Body: Asuguh Armor +20 to defense. +5% to evasion. +1 to willpower. Shoulders: Lion Cloak +1 OD, +10 to defense, shoulders. Hands: Asuguh Gloves +15% to damage (BB), +3% to accuracy, +5 to defense. Feet: Desert Boots Protects against the quicksand effect. Accessory 1: Magatama of the Warrior +1 to a characteristic of your choice (agility). Preserves part of the spirit of its wearer (may be useful in a future expansion if it ever happens). Accessory (earring). Requirements: knowledge of any combat skill. Other 1: Talisman of Light When the character's health drops to zero, the talisman is consumed. After that, health is fully restored. Other.
Inventory
Guide, gourmet's diary, student ID of the University of Sizki, bookworm's diary, Letter from Kira,
Water Talisman Water protection +30% Accessory or other.
Traveler's Boots +1 to SP
Premium Asuguh Diary
Drawing by Felicia Lungwort with two pigtails (author's fiction) If used by a character of Calcite origin: +30% damage to opponents of Calcite origin on the side of Felicia Lungwort.
Sound Bomb Allows you to avoid a battle with desert monsters (1 time). Other.
Asuguh Shield Block chance: 30%
Pharisee Dagger Damage: 25 Worn in the "other" slot. Can be used to kill a paralyzed opponent (normal attack); a willpower check is made.
Magic Cloak Protects against the sandstorm effect. Shoulders.
Antidote [3/3] Removes the poison effect from the selected target.
Flask of Holy Water x2 Throwing weapon. Deals 1+1 250 units of void damage to undead, demons, etc. in the area. Range: 5. Slot: other.
Girthablu Poison. Mechanically useless, but allows you to get much more enjoyment from a certain activity
Skillfully Made Bow Damage: 50 Range: 10 Requires both hands.
Leather Armor +10 to defense.
Quiver of Arrows [15/15]
Family Ring +1 to charisma
Dwelling
Location: Faris
Ordinary Bed You can sleep on this bed and not worry about morning back problems. Decoration Slot 1: Wooden Statue After being placed in the interior slot, it gains +1 to a random characteristic (charisma). Decoration Slot 2: Decoration Slot 3: Decoration Slot 4: Chest of Drawers Asuguh Diary Mailbox ...
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсира