Healing
Restores 100+20 health points to the selected unit for every 1 point of Intelligence.
Resurrection
Revives a fallen unit (only works during combat).
Purification
Water magic. Removes negative effects from the selected unit.
Base
Creates a stable surface on a cell with water, quicksand, etc.
The number of cells affected by the effect in one use is equal to the Intelligence.
Reinforcement
The selected target receives +20 to Defense and +2 for each point of Intelligence.
Slowdown
The selected target receives -50% to Speed.
Wall
The selected target gains immunity to the next physical attack against it.
Barrier
Creates an obstacle on two adjacent cells, with health equal to 200.
Acceleration
The selected ally receives +3 to Speed.
Air Barrier
Accuracy and damage of ranged attacks against the selected unit are reduced by 45%.
Air Blades
The Defense of the selected target is reduced to 0.
Resurrection
Revives a fallen unit (only works during combat).
Magic Talwar
+7 to attack range.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).