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🍁Nine Ancient Obelisks

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Healing
Restores 100+20 health points to the selected unit for every 1 point of Intelligence.
Resurrection
Revives a fallen unit (only works during combat).
Purification
Water magic. Removes negative effects from the selected unit.

Base
Creates a stable surface on a cell with water, quicksand, etc.
The number of cells affected by the effect in one use is equal to the Intelligence.
Reinforcement
The selected target receives +20 to Defense and +2 for each point of Intelligence.
Slowdown
The selected target receives -50% to Speed.
Wall
The selected target gains immunity to the next physical attack against it.
Barrier
Creates an obstacle on two adjacent cells, with health equal to 200.

Acceleration
The selected ally receives +3 to Speed.
Air Barrier
Accuracy and damage of ranged attacks against the selected unit are reduced by 45%.
Air Blades
The Defense of the selected target is reduced to 0.
How do all these "things" work in terms of "range"? Do you need to be "right next to" the target, or can you cast them from any distance?
Author
Resurrection
Revives a fallen unit (only works during combat).
How should I understand "works during combat"? Sir Kerr once used this ability after the battle was actually over. Does this mean that after the battle, you can "go around all the corpses" and use this ability? If so, what is the difference between this and "resurrection outside of combat"?
Author
Magic Talwar
+7 to attack range.
Does this also add 7 to the range of spells?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).