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🍁Nine Ancient Obelisks

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Characteristics
Strength: Damage (Melee) +25%
Endurance: Health +25
Perception: Accuracy +5%
Agility: Dodge +5%
Luck: Critical Chance +5%
Spirit: Willpower +1
Intelligence: Skill Points +1
Speed: Initiative +2, Movement Points +1.
Faith: Situational
Beauty: Attractiveness +10
Charisma: Skill Points +1

Base Stats
All characteristics: 1
Health: 100
Damage (Melee): 50%
Movement Points: 1
Initiative: 10
Accuracy: 50%
Willpower: 5

Origins
Sizki: Charisma +1, Intelligence +2, Faith +2.
Onkaih: Strength +1, Endurance +1, Perception +1, Agility +1, Speed +1.
Faris: Agility +3, Perception +2.
Enlil: Beauty +2, Faith +1, Agility +2.
Mufigur: Endurance +3, Spirit +2.
Ruzaniel: Luck +3, Endurance +1, Agility +1.
Niniamat: Perception +2, Agility +2, Speed +1.
Sugar: Charisma +2, Spirit +2, Intelligence +1.
Shingen: Charisma +1, Faith +1, Intelligence +1, Spirit +1, Luck +1.

Additional
Male: Strength +1, Endurance +1, Perception +1, Agility +1, Luck +1.
Female: Spirit +1, Intelligence +1, Faith +1, Beauty +1, Charisma +1.
Lunarian: Beauty +3, Talent for Magic.

Guilds
Theological Community: +3 to Faith, +2 to Spirit.
Art Guild: +1 to Spirit, +1 to Intelligence, +2 to Perception, +1 to Beauty.
Scribes' Guild: +2 to Intelligence, +2 to Spirit, +1 to Charisma.
Adventurers' Guild: +1 to Endurance, +1 to Agility, +1 to Strength, +1 to Perception, +1 to Luck.
Craftsmen's Guild: +2 to Endurance, +2 to Strength, +1 to Agility.
Magic Guild: Talent for Magic, +3 to Intelligence.
Erudition Guild: +3 to Intelligence, +2 to Luck.
Crown's Hand: +3 to Endurance, +2 to Perception.
Passionate Desire: +3 to Speed, +2 to Agility.
Unguilded: +5 to characteristics for free distribution.

Inventory Slots
Weapon 1:
Shield/Second Weapon/Spare Weapon:
Head:
Body:
Shoulders:
Hands:
Boots:
Accessory 1:
Other 1:
Bag with miscellaneous equipment: items to which the character has access only in a safe environment.

Beliefs
Church of Anush
Base effect: +1 to Faith, +1 to Beauty, and one of the following:
Sylphid's Favor: Extra turn (once per battle).
Moen's Favor: Immunity to injuries and protection from deadly situations (e.g., traps) and effects (e.g., assassin skills).
Terron's Favor: +50% to Health.
Rufus's Favor: +50% to Damage (separate modifier).
Aconia's Favor: Ability to avoid an undesirable event once per game.
Faith effect: Every 3 points of Faith can be spent on learning one skill from the list below:
- Healing: Removes negative effects from an ally and restores all health (requires Skill Points, no range limit).
- ⚕️ Resurrection: During battle, brings a fallen character back to life (requires Skill Points, range: 1).
- Purification: Exorcises undead, demons, etc. (Willpower check, requires Skill Points, range: 15).

Church of Arselia
+1 to Faith, +1 to Spirit, 25% to Health, +25% to Damage (separate modifier).
Faith effect: Every 3 points of Faith can be spent on learning one skill from the list below:
- Purification: Exorcises undead, demons, etc. (Willpower check, requires Skill Points, range: 15).
- Fanaticism: Extra attack.
- Intimidation: Opponents must pass a Willpower check in order to attack the character.


Aconia's Sect

Base effect: Character's attacks deal light damage, +2 to Faith.
Faith effect: Faith functions as another characteristic of the character's choice (-).

Z'husi'ksidizire
Base effect: Immunity to negative effects, +2 to Speed.
Faith effect: The character must have at least 3 points of Faith in order to continue living; Faith exceeding this number (2 points) can be spent on learning unique effects:
- 100% resistance to water.
- +100% water effectiveness.
- Character's attacks and spells duplicate water damage.
With 9 Faith, the character cannot be killed, but can be incapacitated.

Namm'Ay
Base effect: +30% to earnings, +2 to Endurance.
Faith effect: Each point of Faith increases the character's Health by 10%.

Shiris
Base effect: The first action in battle always has a critical effect, +2 to Luck.
Faith effect: Each point of Faith Luck gives the character a luck point; they are spent automatically on certain events and are not restored.

Nanaya
Base effect: Protection from undesirable consequences of XXX and a 3% chance to gain +1 to a random characteristic for each unique event of this type (validity is determined by the universe), +1 to Endurance, +1 to Agility.
Faith effect: +2 to Attractiveness and +10 to Health for each point.

Effects
- Bleeding: The character loses 10 Health at the beginning of each turn. Stacks.
- Poison: The character loses 1% of Accuracy and Dodge, as well as 1 Initiative and 1 Defense each turn. Stacks.
- Paralysis: The character is forced to skip a turn and cannot dodge. Does not stack.
- Burning: The character loses 10% of maximum Health at the beginning of each turn. Does not stack.
- Blindness: The character receives a -75% penalty to Accuracy for one turn. Stacks (+ to turns).
- Injury: The character loses 20% of maximum Health from the current value, the debuff persists even after the battle ends.

Notable Changes
Initiative now only affects turn order.
Experience has been removed.
The Guide, Gourmet's Diary, and some other items now only have RP value.
Critical hits are now the same (double damage).
Skill slots have been removed.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария