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I envisioned Udun as a loyal follower of Urgash, inheriting his specialization. Therefore, in this campaign, Udun and Urgash have similar specializations in terms of implementation. As for the specifics, I believe it's very difficult to come up with a better specialization for a Chaos Dragon (complete chaos among the enemy ranks). However, this doesn't make it impossible to overcome. I posted a recording of a battle where almost all my troops were outside the wall and were wiped out, but I still managed to hold out and resurrect them all. I also posted a recording of a battle with Urgash.
Gerter wrote that it is technically possible to implement this differently - by moving creatures instead of recreating them. But this immediately presents several technical problems for me (I don't know how to check if a tile is unoccupied in the combat script, there is no way to use the random function in the combat script, etc.) and the question of whether these changes are worthwhile.
If there is a desire to change this, I can help with the implementation without any problems.