Skip to content
#87
Auto-translated
Gerter
Therefore, it is very important to level up Zehir as the second hero, as he is capable of independently conquering territories with his own army, while the main hero will have all the troops from the human castle and dwellings.
Before encountering the first enemy, it is quite possible to reach level 23-25 with the main hero if you quickly follow the path of magic/war and head to the yellow territory as soon as possible, as demonic dwellings are an easy and reliable source of experience, and you can simultaneously build up your economy and weaken the enemy.
It is advisable to fight the demons immediately upon arrival, otherwise their troops will grow rapidly. Against the first enemy, you can play with several stacks of mages/adepts; his darkness is easily countered by paladins/tanks.

I tried to remove the EWA mod by moving the EWA file from the mods folder, but Zehir's ability still didn't work. I have two mods left: the interface and the skill ring. But I even completed the single-player campaign with EWA, and it worked. And by the way, I don't seem to have a complete EWA, where the installation process takes place, and you enter the game through a new shortcut. I abandoned it during my first playthrough, but I left some part of it, the file I mentioned above. I installed everything about 8 years ago, and I don't remember exactly what EWA I have left.
If you know, please tell me what I can do?
If not, I will try a different strategy. Overall, I was doing quite well last time, but the 60% ranged neutral creatures definitely slowed me down, and also the 700 units on decent artifacts by week 3-4.
File: EWA_CoolTip.h5u