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The design, as always, is unusual and captivating. At the beginning, resources are scarce – I don’t even remember when I last mined stone, but it was a while ago. I played as a Warlock on the swamp map and completed it in four and a half months (explored the entire map, captured the central town, and didn’t take the Tear). The randomness, of course, is as random as ever. They tried to harass me specifically, but with a portal and shackles, I set up an amazing ambush and then played it easy. What’s great is that all the long transitions are so unconventional and meticulously designed that walking through the stinky swamp evokes not boredom, but admiration; I won’t even mention the other areas. Thank you for the excellent work!