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Demon invasion.

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#304
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MasteR

Updated the campaign.

Changes:

1) First mission:

- Reduced the number of dwarves that return to the tavern after death.
- Slightly reduced the stats of non-main dwarves.
- Fixed a bug where fleeing dwarves received an army.

2) Second mission:

- Improved the starting areas and armies of the demons on the surface.
- Pyrrhus has been given the Chaos Magic skill and the Fire Lord perk.
- Adjusted the timing of the arrival of human heroes and their armies.
- Fixed a bug in Pyrrhus's combat script.

3) Fourth mission:

- Fixed a bug with the number of combat mages in the mage towers.
- Urkrass and Elva are resurrected only once.
- Slightly adjusted the number of enemy armies.

4) Fifth mission:

- Changed the timing of the appearance of Necropolis heroes and their armies.

P.S.

This is most likely the final update, and, to the delight of many, it is the last thing I will do for the Heroes V universe (unless some critical bug appears in the campaigns, in which case I will fix it, and maybe I will find the desire to translate all the campaigns into English).
Contrary to popular belief, I never wanted to make players suffer and die on the maps (well, except for the very first versions of the maps in the first and second campaigns, and in scenarios like Uninvited Guests, which were created specifically for hardcore fans). There was also no goal to ban everything (spells, skills, etc.); each restriction was justified by the plot, the balance built in, and the balance of the following maps. In the latest versions, almost all restrictions have been lifted in one way or another. But, of course, when bugs were found that completely broke the established balance (for example, the ability to take creatures from the garrison), I tried to fix them immediately. In many places, there were imbalances that made it impossible to complete the map with a particular hero under certain circumstances, but I tried to eliminate them. I don't have any illusions about perfect balance - with such a volume of content and a large number of variations in gameplay, it is impossible to achieve this.

Thank you all for the hours spent in my campaigns and for the constructive feedback you provided - you helped to develop them. Even if only a few people are playing the campaigns and scenarios of Heroes V now, I am glad that I found the strength to complete the work that I started 10 years ago when I was still a student with completely different views on everything. Some scenarios remain with bugs and imbalances (like Uninvited Guests), but there is absolutely no desire to return to them.

It's time to retire from the Heroes world🥳. Good luck and new victories to all✌.

P.S.S.

I will say something banal, but still. Appreciate other people's work, even if it is far from ideal. There are very few people who generate content out of pure enthusiasm. Everyone will be happy to receive constructive feedback on their work (impressions, information about errors, ideas for improvement). But nitpicking about trifles, problems that are made up, or a complete lack of clear feedback will rather be a demotivating factor.

Good luck, bro. You have left a significant mark on this universe.
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