I didn't roll for stats; I started with what was given. The bases attacked normally (def, charms, cars, same as usual), but the perks were really bad — no bdp, no +2sp perk of any kind, and no progression for machines at all. Nevertheless, I cleared my entire territory reasonably well and by the end of the month, with a couple of mentors, put together a relatively working build.
Moved toward blue. Broke through the orc block very easily, but almost the entire army fell at the necromancer's. However, I decided to attack him anyway since I checked that Shadowear was far from the city at that moment. By skipping a turn before the battle and abusing Path of War (including killing devils on the lib using a wall learned from wisdom), I took blue's city. Battle on the next turn — his army isn't very large, but there's a lot of resist and pits. I won exclusively because in one of the tries, the random resist (or rather, its absence) for the first devil strikes was on my side — though I survived with 4 dogs and a bunch of imps.
Chilled for a week in blue's lands, gathered some army and stats; meanwhile, the orange demon killed green. I headed through the upper pass but barely broke the elven block, then Ir-Kha-Bar emerged from below. Apparently, he lost a lot of army breaking through to me, so he died relatively without problem to what I had.
Thought about turning around and fleeing to yellow's empty castle, but almost immediately Isklikta emerged from above with a solid army. I could have run away from her, gathered stats, and checked spells in the remaining Mage Guilds, but I decided not to stall; I brought an army from the starting city, mentored Temple into "obslo" to get more stats when moving to the surface, and went to fight her. The battle was unpleasant, to say the least — lots of stats and Fire Protection; even with 20+ sp, devil strikes didn't penetrate it very well. However, this was the last underground battle and I could afford to lose everything. I lost the screenshot somewhere, unfortunately ( In the end, finished the underground on day 4 of week 8 with stats 23-3-21-21. After reset — 5-2-4-1.
The stats, of course, aren't very proportional to what they were, but considering what is available at respawn, this is enough to kill almost everything up until the transition to dwarves within the first 2 caravans (except for stacks on greaves and portal, of course). Before the arrival of the 3rd caravan, the game slows down a bit since there isn't enough strength to hit dwarven artifacts and garrisons, so you need to at least do the quests for boots/trident and build the 5th Mage Guild for the portal.
With the third caravan, the most active part of the surface begins — we hit the dwarves' artifacts and head toward Thor Hralle. In the absence of higher Temple spells, battles are quite difficult; they generally go like this: AOE + Earl's blindness, temptation for the elders; other dwarf stacks are dealt with via slow-haste, while the Earl stays blinded until he is beamed to 0, after which he dies in 1-2 hits. This way we reach Thor Hralle's garrison without losses and collect 3 out of 4 artifacts. Here Brand attacks with practically x2 stats compared to Sigrif — a long and difficult battle where you have to spend a lot of time setting up walls (and wisdom again) so that his insane dragons don't reach anyone. Losses here are unavoidable.
We skip a turn before Thor Hralle's garrison, run on full moves to the last dwarven artifact without making contact with Hangvul. We take the artifact and hit TP to Hrottar. We fight the TE army at the portal and hand in the quest for artifacts. The reward is now truly solid, and with all higher Temple spells, we are ready to fight Hangvul. I mentored a bit for this battle and met him in Hrottar. Despite an overwhelming advantage in one's "meat," the battle ends without losses — we destroy the catapult and tank damage until we drain all his mana, after which he can no longer oppose the controls on the charmer. We vampirize losses by subjugating a last stack and move forward.
Now any PvE (and even PvP with ordinary heroes) comes down to casting vamp on phoenixes; we take the 4th caravan and move quickly straight toward Wolfsten. I had to lose a week due to the wonderful portal system, which puts enemies almost immediately next to our castles (when approaching them, they of course hit TP to city, which is annoying). We immediately destroy Thor Mirdal's garrison and meet the dwarf king in Torbjorn. In theory, he is a serious enemy — almost immune to Temple, huge meat with 35 def and Absolute Protection, but overall, the battle strategy against him is similar to what happened with Hangvul. We break the catapult and absorb damage until we drain all his mana and his shooters run out of shots. Then his stacks are subjugated one by one and brought into the castle, where they are dealt with slowly and tediously by phoenixes on vamp. He didn't have much damage against my Sigrif either, and I could have raised everyone at the end, but essentially, the main thing is that the phoenixes survive; they are capable of single-handedly dismantling the dwarves remaining after Wolfsten's death (the main thing is to hit counterspell on divine madness). By the way, they each have one unit of harpooners instead of a dragon stack. Result — victory on day 4 of week 4 of month 6.























