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The Quest for Truth

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#144
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Andrei_21

Thank you for your feedback. As far as I remember, the Orcs in the Hero and Veteran difficulties are free and unconstrained (definitely in Hero difficulty), and they don't have any scripts for staying put; it's just the AI's stupidity. In the final map, everything is scaled up precisely because it's the final map; with proper development, even I, a rather mediocre player, managed to complete it more or less successfully. And the lore explains it quite simply (although, perhaps it should have been included somewhere, but I considered it unnecessary): this is the Castle of the Order of the Dragon, and all races were members except for Orcs and Demons, as far as I remember, so anyone could be tasked with guarding the castle. I hope I was able to clarify these points.
Ah, now I understand; I played on Warrior difficulty. But I still believe that this is due to the AI being too simple. I think that it shouldn't depend on the difficulty level. It could simply be adjusted so that they attack less often or with smaller numbers if the difficulty level is lower.
Ah, if it's the Castle of the Order, then it makes sense. Thank you for the explanation.