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Awakening of Evil

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#666
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Updated the campaign file. If there are no bugs that break the game, this is the final version.

Global changes:

1) Further improved the visuals.
2) Weakened the main hero's specialization in summoning elementals.
3) Added automatic deactivation of travel spells when the limit is reached.
4) Fixed a bug with the non-working combat script during defense on all maps.

Within the maps:

The Outcast's Path:

1) Added an upper limit when reducing stats. Increased the lower limit when reducing stats when transitioning to the end of the labyrinth through a portal.
2) Fixed an error with the druid's name.
3) Fixed an error with the creation of the joining stack of Orcs.
4) Fixed an error in the reward for 100% completion. Adjusted the reward.
5) Fixed an error with Gabriel giving the key to the treasury.
6) Changed the spawn rate of Daleb.

In the Depths of Shio:

1) Added an upper limit when reducing stats.
2) Strengthened the armies of the standard Inferno heroes.

The Hero's Return:

1) Fixed an error with the hero having a full move after the library.
2) Adjusted the informational messages about the arrival of enemy heroes.

Dark Messiah:

1) Gave the player the ability to create a build for all heroes at the beginning of the game.
2) Fixed an error with quests failing when moving to the surface.
3) Fixed an error with giving an army in the prison.
4) Slightly adjusted the troops of the enemy heroes. Now, for all five human heroes in the final battles, the number of troops is reduced by 20% if the plague quest is completed.