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Awakening of Evil

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#665
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MasteR
Thank you very much for such a detailed test and for highlighting the problem areas. I noted many things for myself that I will improve. Unfortunately, there were also bugs, although I tested many moments, including the fifth mission, several times.

Regarding the balance, I don't plan to significantly strengthen the neutrals – the goal is not to make the player struggle with every stack on the map, but I will set upper stat limits in the second and third missions. In the third mission, I will strengthen the heroes in the castles, but also without going overboard – these are not the places where the player should lose half of their army. As far as I understand, the final battles in 1-4 were of acceptable difficulty, and even the power of the Dominion was not used everywhere. In the fifth mission, it makes sense to reduce the number of enemies a little, but the battles would probably be easier if the prisons worked as they should. Overall, I plan to work on releasing the final version of this Campaign immediately after the second update.

The prisons have a bug specifically with the reward for freeing all of them, or specifically the one in the screenshot – the one on the left on the river. All the others worked normally. Regarding the buff from the Power of the Dominion – it was really only necessary against Fidaen, as the battle was very close. Against the Devil in this version, he has too much of an overstat and is too easily killed; in the final version, I honestly forgot about him, but he would have helped a lot. Although, compared to the Ring from the old versions, this buff is too focused on a combat unit; the benefit of using it for a caster is only slightly increased survivability.

The neutrals definitely don't need to be buffed; on the contrary, I am very grateful for reducing the number of old stacks of tens of thousands of units. It's just that the number of elementals from the special unit scales very strongly with the level, and the level is gained quite quickly. This greatly simplifies most encounters.
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