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It reminded me of Disciples too. But there, the guardian was stationed in the capital, while ordinary cities could easily stand empty. There was a cool feature where the size of the city increased the number of slots for the garrison; in a level one city, you could keep only one useless possessed creature, but in a level five city, you could station a fiend, a demon, and still have room for a cultist. But in the seventh installment, the castle guards are extremely weak and fall apart in auto-battles. In the fifth game, a stack of dwarves was really effective and helped a lot.
But I think that guards are unnecessary. Luring the enemy away from an empty city is half the fun.