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#748
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Tested version v12.12.24

What’s interesting:

During installation, I followed the instructions in the file, but something went wrong (it crashed immediately after the logo appeared).

How I solved it: I duplicated the game folder, downloaded the mod, extracted it, copied everything, replacing the existing files, and it started working.

Immediately after launching, I noticed a bug: the menu icons and the actual buttons didn't match.

How I solved it: I switched to windowed mode using Alt + Enter, stretched the window, and, by trial and error (hovering the mouse over the screen to see tooltips), found the settings menu and set everything to default. This resulted in a resolution of 1920x1080 and video quality set to "High." I emphasize this because if you set a different video quality, the icon resolution changes, they shift, and the menu is messed up again.

Now, about the gameplay:

I played as the Mages and looked at the skill tree. The ideas and concepts are simply excellent; it feels like I just downloaded HoMM3:WoG 10 years ago and am just starting to explore it. It's cool, I like it. One downside is that some centaur perks require a lot of things, and even if you start developing them from the beginning of the game (I wanted to take Ore's Spell Weaving, I chose her because she had a higher chance, but in the end, I was 4 levels short, and the map ended). On the other hand, considering the skills I managed to test, the centaur perks are incredibly powerful; you basically become invincible. That's also cool.

There are some questions about the buildings for the Mages. The Mage Guild consistently costs 5 wood, 5 ore, and 2000 gold from level 1 to 5; is this a bug or a feature? Building the upgrade for Titans and Storm Titans costs 10 units of all resources, but for Arch Titans, it costs much less, as if it should be the other way around, but the costs are adequate for the other factions. The cost of level 8 creatures is also not entirely clear; 7 units of a rare resource and 10,000 gold per creature seems extremely high. Considering that they are only twice as strong as level 7 creatures (in my opinion, I would reconsider the cost, but if you have a special calculator, I won't interfere; the calculator is sacred).

I was very pleased with the magic button with drop-down menus, where you can view everything: artifacts, heroes, castles, creatures, etc. For people who just want to mess around with the heroes in the evening, it's a perfect thing.

My overall impressions of the mod are positive; I will continue to explore and experiment. I saw many different interesting features, and it's definitely cool.

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