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Heroes of Might & Magic: Olden Era - Обсуждение

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#572
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AstralLein
A system with initiative, speed, and rounds simultaneously appeared in Heroes 6 and has been in all the Homm-like games I know since then. It works simply: the one with the highest initiative goes first, but if the stat is equal, then either speed or the slot number in the army decides. This is so much simpler than the system in the fifth game that I don't understand the complaints at all. It actually contributes more to balance.
Simpler is when, with the same initiative, a "fixed random" triggers in one direction or another, and that unit goes first. This gives all creatures with equal initiative, but absolutely different other parameters, a chance to go first. And not when another parameter starts to decide for the initiative, and then another one, and creatures with the same initiative, but with low other parameters or "the wrong slot," have no chance to go first. It's as balanced as it gets. You're reading selectively.