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Awakening of Evil

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Won the third one; the mission became frankly easy. It was already being completed without any particular problems and without losses, and now, with all the additional advantages like a free staff at the very beginning, spell preservation, and an overpowered special ability, everything becomes even simpler. The reduction of transferable stats will only affect the speed of clearing the map. The neutrals remained the same; unlike the first two maps, annoying stacks like tens of thousands of Pit Fiends and Liches are still present, but the Demon castles seem to be designed for the old timings – the armies in them were simply useless. Among the advantages, I would note the improved technical part – all quests are completed correctly (in the old version, you could break everything in various ways), and the new mission timings – the final battle took place on the last day of the 6th week, which provides an almost 3 times faster pace. I killed the Devil without any particular problems, without using the power of the Dominion and the new zone with trees. [spoiler=Final setup] [/spoiler]
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