The topic is actually useful because it contains descriptions of game tactics – whether it’s a random map, a fixed map, with or without economic development.
I just suggested specifying where to apply which tactic.
The description of tactics is just material for reflection; each reader has the opportunity to decide for themselves which of the tactics is acceptable to them....
Only very weak players build up their economy at the beginning, and by doing so, you will lose to even mid-level players almost constantly.
Is this what you call material for reflection, and what conclusion will readers draw?
Do you need this??? What don’t you like – Gynnar posted useful material, posted useful links?... I don’t know, in your opinion, in order to find out who is what kind of player, is it necessary to fill the entire “Stronghold tactics” topic with off-topic content? What does lowering morale have to do with it? What does “you say it’s universal, and I say it’s not universal, through Pavel Morozov and Rosa Luxemburg” have to do with it?
Besides refuting the existence of a universal tactic, I wasn’t going to prove anything. If necessary, I’ll play a game.