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Various mods by zahar0z

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Yes, yes, of course, feel free to modify it to your liking, have fun as they say).

 

Here's a small update for the mod with the pikemen. The download file has been updated at the old link.

 


In the new version, the timing of the impact from the attack has been improved; vova2112 helped with this. I also slightly increased the animation speed of unit movement.



You've probably noticed that the impact from the attack often doesn't work correctly with imported models. The problem is that the impact is defined through special tags in the animation, and unfortunately, very few people know how to import animations into the game in such a way that these tags are preserved. I don't know how to do it. Usually, I solve this problem by cutting and modifying the attack animation itself, adjusting it to the approximate timing of the attack, which, without tags, is located on frame 58% of the animation's duration. That is, frame 58 for an animation with a length of 100 frames, etc. But what to do if the attack animation of a creature has not one, but two attacks? This is where the problem arises. vova2112 helped solve this problem and improve the pikemen port, for which I am very grateful to him.

 

+

Finished the Nagas.


download the Nagas

The Nagas replace the Rakshasa, but using a text editor and the instructions I previously published in the VK group, you can replace any creature with this model.

+ I'm uploading my working textures in Photoshop format.
Everything is divided into layers, and you can easily recolor it to the desired option. For example, you can make the armor black and the threads red, and so on. Plus, you can see how I created the rendered lighting and used the normal map.
In the mod itself, I also slightly adjusted these textures; the armor of the upgraded ones is less green, and the white elements of the unupgraded ones are more white.


I put all these files together a bit hastily and in parallel with other tasks; it seems everything is fine, but there may be some minor inconsistencies somewhere; if something is wrong, write, and I will fix it.
I wanted to finally fix the animations of the unupgraded one, but I don't have time right now, and this is the version with the old animations that I ported a few years ago. The swords don't fall out of their hands, the tail doesn't sink into the ground; I fixed that, but the head still wobbles a bit, and there are still some minor flaws. In the upgraded ones, I fixed everything perfectly.

 

Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.