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The only thing that would be good to do is to make the ability go into a DISABLED state after two uses per day, so that it can't be used a third time (because in that case, mana is still deducted, even if no movement is granted).
Yes, I thought about this problem, but I didn't find a solution. While playing, I sometimes forgot and cast it three times, but it was never critical; the mana reserve allowed it at that point.
I reached the center even before the second scout appeared.
It even turned out faster than mine. I entered the underground right at the moment the second one appeared.
The only drawback I can note is that the starting bonus no longer makes sense, because you get both pairs of boots right at the beginning of the game (or did it just roll that way randomly?).
The boots are fixed. This was done in the previous update (because at that time, there was no Speedster yet, and I understood that regardless of the chosen bonus, the player needed to have the opportunity to have both types of boots). In this update, the need for boots has already disappeared, but I still decided to leave them (you can give one to a secondary hero so that they can move faster). Along with this, I halved the third bonus (previously, 20 Furies were given, now 10).
Added 1 hour 33 minutes ago
The only thing that would be good to do is to make the ability go into a DISABLED state after two uses per day, so that it can't be used a third time (because in that case, mana is still deducted, even if no movement is granted).
I understand what was meant by the state. Yes, there is a solution here, and it is quite simple. I will release this mod with fixes for other bugs, if any.