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Current questions and answers regarding the map editor.
Hello everyone! I have another question that I haven't found an answer to yet - how can I prevent artifacts from being transferred to the player after defeating an enemy hero? I understand how to do it within the same player - the 'untransferable' property - but unfortunately, it only works if I want to exchange artifacts between my own heroes. The only option that comes to mind is to remove specific artifacts after the battle, but that seems like a workaround...
SetHeroLootable(<enemy hero name>, nil) should do just that, but I haven't tested it.